Home ER Links Relativity Simplified Fractal Universe Euclidean SRT Bosons in 5D Gravity 4-Vectors Propulsion

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3. From a 5D perspective the Schwarzschild horizon and the "edge" of our universe are two sides of the same surface

Section 2 showed that the velocity vector of a falling particle begins to rotate in 5D under the influence of a gravity field or curved space. When an object is in rest, this vector has magnitude c in the proper time dimension. When falling begins, it initially rotates towards space (hence it's acceleration in space), and finally, with increasing strength of the gravity field, it gains and additional rotation towards the 5th dimension.
When a falling object hits the surface of a planet that it falls to, the rotation of its velocity vector in 5D stops and it resumes its velocity c in the proper time dimension in a straight path in 5D. At least that is what is observed in a flat coordinate system by an observer at infinity. In Riemannian geometry however the geodesic path of the freely falling object is a straight path. That means that from the perspective of a geodesic rest frame of a continuously co-falling observer it is the 5D path of the object in rest on the surface of the planet that is curved and, as a  consequence of this, that object must sense a (gravitational) acceleration according to the observer. During it's free fall the object feels no acceleration, since it is following a straight path in 5D with constant speed c.

Observed 4D path of a falling object: from geodesic rest frame
and from flat coordinate space

The difference in the shape of the observed paths is visualized in the picture on the right. Here an approximation in 4D space-time is chosen (sufficiently accurate in the neighborhood of ordinary planets) and the curvatures are exaggerated. The object's speed is always c in 4D space-time and only its direction rotates (take note of the labels of the space-time axes!).

The example shows that, in a flat 3D coordinate system, an observer at infinity is indirectly able to perceive the curvature of space-time in the neighborhood of the planet because he observes the acceleration of a falling object.

The ratio between infinitesimal coordinate distance dR and radial distance dr is given in classical general relativity by dR/dr=1/Ö (1-2Gm/rc2). This ratio becomes 1 at infinity, where curvature of space is assumed to be zero as a a result of the absence of mass. But what if the 4D space-time of our universe is closed in the 5th dimension? In that case, curvature on a cosmological scale exists everywhere and at infinity dR/dr will not be equal to 1 (the classical formula will need an extra component to account for this). Just like the curvature increases when approaching a massive object, it will also increase when going a far distance in the universe, i.e., when looking into deep space.
The velocity vector of an object following a geodesic path in that far distance will also gain components in space and the 5th dimension. After all, the object will only appear to be at rest relative to an observer at those places where dR/dr =1. Its absolute spatial speed goes up with increasing distance, both when dR/dr <1 and dR/dr >1.

In a 5D, or even a 4D space, curvature will appear asymmetric to an observer with 3D observational skills as a result of the geometric projection effects. This can be illustrated by using an example of the effect as perceived by a Flatlander, living on a horn torus (see the pictures below).

The conclusion is that in a closed universe, objects in the far distance of that universe should show velocity and acceleration in flat 3D coordinate space, similar to what happens near a massive object. The observer will interpret this as an expanding universe in flat 3D coordinates while the rate of this expansion is accelerating. This is indeed what is observed empirically today, but it is traditionally explained as a physically expanding universe.

A mass particle cycling the universe
via a black hole
Extending the considerations from section 1, where we closed 3D and 4D worlds, we could now speculate that the "edge" of the universe is in fact the "inside" of all black holes together, thus closing the circle in 5D. The universe then resembles a 5D, multi-hole torus, or n-torus. It means that whatever falls into a black hole will appear again instantly at the edge of the universe in a similar way as photons that are absorbed by charges appear instantly as spontaneously emitted photons by opposite charges (as explained in section 1).  It defines the edge of the universe as a gigantic "white hole" which should therefore radiate energy (cosmic background radiation?). The "black-hole / edge-of-universe" combinations on its turn form the conserved charges (fermions) of gravity while mass particles (=energy) represent gravity's bosons (see Section 4 in [2] ).
In the next section, this principle will be generalized across multiple dimensions and types of particles.


 

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Next: 4. Fermions and bosons Up: Fractal Universe Previous: 2. Photon absorption

© Copyright 2004-2011 R.F.J. van Linden

 
Home ER Links Relativity Simplified Fractal Universe Euclidean SRT Bosons in 5D Gravity 4-Vectors Propulsion